﻿/*
* LabeledMarker Class, v1.2
*
* Copyright 2007 Mike Purvis (http://uwmike.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*       http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This class extends the Maps API's standard GMarker class with the ability
* to support markers with textual labels. Please see articles here:
*
*       http://googlemapsbook.com/2007/01/22/extending-gmarker/
*       http://googlemapsbook.com/2007/03/06/clickable-labeledmarker/
*/

/**
* Constructor for LabeledMarker, which picks up on strings from the GMarker
* options array, and then calls the GMarker constructor.
*
* @param {GLatLng} latlng
* @param {GMarkerOptions} Named optional arguments:
*   opt_opts.labelText {String} text to place in the overlay div.
*   opt_opts.labelClass {String} class to use for the overlay div.
*     (default "LabeledMarker_markerLabel")
*   opt_opts.labelOffset {GSize} label offset, the x- and y-distance between
*     the marker's latlng and the upper-left corner of the text div.
*/
function LabeledMarker(latlng, opt_opts) {
	this.latlng_ = latlng;
	this.opts_ = opt_opts;

	this.labelText_ = opt_opts.labelText || "";
	this.labelClass_ = opt_opts.labelClass || "LabeledMarker_markerLabel";
	this.labelOffset_ = opt_opts.labelOffset || new GSize(0, 0);

	this.clickable_ = opt_opts.clickable || true;
	this.title_ = opt_opts.title || "";
	this.labelVisibility_ = true;

	if (opt_opts.draggable) {
		// This version of LabeledMarker doesn't support dragging.
		opt_opts.draggable = false;
	}

	GMarker.apply(this, arguments);
};


// It's a limitation of JavaScript inheritance that we can't conveniently
// inherit from GMarker without having to run its constructor. In order for
// the constructor to run, it requires some dummy GLatLng.
LabeledMarker.prototype = new GMarker(new GLatLng(0, 0));

/**
* Is called by GMap2's addOverlay method. Creates the text div and adds it
* to the relevant parent div.
*
* @param {GMap2} map the map that has had this labeledmarker added to it.
*/
LabeledMarker.prototype.initialize = function(map) {
	// Do the GMarker constructor first.
	GMarker.prototype.initialize.apply(this, arguments);

	this.map_ = map;
	this.div_ = document.createElement("div");
	this.div_.className = this.labelClass_;
	this.div_.innerHTML = this.labelText_;
	this.div_.style.position = "absolute";
	this.div_.style.cursor = "pointer";
	this.div_.title = this.title_;

	map.getPane(G_MAP_MARKER_PANE).appendChild(this.div_);

	if (this.clickable_) {
		/**
		* Creates a closure for passing events through to the source marker
		* This is located in here to avoid cluttering the global namespace.
		* The downside is that the local variables from initialize() continue
		* to occupy space on the stack.
		*
		* @param {Object} object to receive event trigger.
		* @param {GEventListener} event to be triggered.
		*/
		function newEventPassthru(obj, event) {
			return function() {
				GEvent.trigger(obj, event);
			};
		}

		// Pass through events fired on the text div to the marker.
		var eventPassthrus = ['click', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout'];
		for (var i = 0; i < eventPassthrus.length; i++) {
			var name = eventPassthrus[i];
			GEvent.addDomListener(this.div_, name, newEventPassthru(this, name));
		}
	}
};

/**
* Call the redraw() handler in GMarker and our our redrawLabel() function.
*
* @param {Boolean} force will be true when pixel coordinates need to be recomputed.
*/
LabeledMarker.prototype.redraw = function(force) {
	GMarker.prototype.redraw.apply(this, arguments);
	this.redrawLabel_();
};

/**
* Moves the text div based on current projection and zoom level.
*/
LabeledMarker.prototype.redrawLabel_ = function() {
	// Calculate the DIV coordinates of two opposite corners of our bounds to
	// get the size and position of our rectangle
	var p = this.map_.fromLatLngToDivPixel(this.latlng_);
	var z = GOverlay.getZIndex(this.latlng_.lat());

	// Now position our div based on the div coordinates of our bounds
	this.div_.style.left = (p.x + this.labelOffset_.width) + "px";
	this.div_.style.top = (p.y + this.labelOffset_.height) + "px";
	this.div_.style.zIndex = z; // in front of the marker
};

/**
* Remove the text div from the map pane, destroy event passthrus, and calls the
* default remove() handler in GMarker.
*/
LabeledMarker.prototype.remove = function() {
	GEvent.clearInstanceListeners(this.div_);
	if (this.div_.outerHTML) {
		this.div_.outerHTML = ""; //prevent pseudo-leak in IE
	}
	if (this.div_.parentNode) {
		this.div_.parentNode.removeChild(this.div_);
	}
	this.div_ = null;
	GMarker.prototype.remove.apply(this, arguments);
};

/**
* Return a copy of this overlay, for the parent Map to duplicate itself in full. This
* is part of the Overlay interface and is used, for example, to copy everything in the
* main view into the mini-map.
*/
LabeledMarker.prototype.copy = function() {
	return new LabeledMarker(this.latlng_, this.opts_);
};


/**
* Shows the marker, and shows label if it wasn't hidden. Note that this function
* triggers the event GMarker.visibilitychanged in case the marker is currently hidden.
*/
LabeledMarker.prototype.show = function() {
	GMarker.prototype.show.apply(this, arguments);
	if (this.labelVisibility_) {
		this.showLabel();
	} else {
		this.hideLabel();
	}
};


/**
* Hides the marker and label if it is currently visible. Note that this function
* triggers the event GMarker.visibilitychanged in case the marker is currently visible.
*/
LabeledMarker.prototype.hide = function() {
	GMarker.prototype.hide.apply(this, arguments);
	this.hideLabel();
};


/**
* Repositions label and marker when setLatLng is called.
*/
LabeledMarker.prototype.setLatLng = function(latlng) {
	this.latlng_ = latlng;
	GMarker.prototype.setLatLng.apply(this, arguments);
	this.redrawLabel_();
};

/**
* Sets the visibility of the label, which will be respected during show/hides.
* If marker is visible when set, it will show or hide label appropriately.
*/
LabeledMarker.prototype.setLabelVisibility = function(visibility) {
	this.labelVisibility_ = visibility;
	if (!this.isHidden()) { // Marker showing, make visible change
		if (this.labelVisibility_) {
			this.showLabel();
		} else {
			this.hideLabel();
		}
	}
};



/**
* Returns whether label visibility is set on.
* @return {Boolean}  
*/
LabeledMarker.prototype.getLabelVisibility = function() {
	return this.labelVisibility_;
};


/**
* Hides the label of the marker.
*/
LabeledMarker.prototype.hideLabel = function() {
	this.div_.style.visibility = 'hidden';
};


/**
* Shows the label of the marker.
*/
LabeledMarker.prototype.showLabel = function() {
	this.div_.style.visibility = 'visible';
};
